Post by Gundam Revival GM on Jun 20, 2012 0:56:20 GMT -5
Contact
For all reasons you would need to contact me (Questions, Advice, Indie Battle Form, Buy something from the Shop, MS Upgrades, etc.) please use the PM system on the site.
Class
Your Class is determined by how long you have been in the RPG
Veteran - From the Start of The RPG
Noob - Starting Rank
Amateur - After one Episode
Seasoned - After two Episodes
Professional - After three Episodes
Episode Rankings
This shows your overall performance as a player, both statistically and mainly your role-playing ability and commitment.
A being the best and F being the worst
An S can be given out, but only for a PERFECT Episode.
Fuel and Ammo
Fuel - You must have a full tank of fuel before initiating an Independent Battle or accepting a mission or assignment. If you do not have a full tank of fuel when challenged, Equipment will not be counted from newest to oldest piece of Equipment
Ammo - If you do not have a fully loaded weapon with ammo, it will not be counted
Rejuvenator
When someone dies, if they have a rejuvenator then they are back in the game after a week...if they don't, someone can volunteer to heal them with theirs if they have one. If no one will heal the dead person "Howard" will heal them after a month. After being Rejuvenated from death after one month the person might receive a bonus point, depending on a 20-sided dice roll.
Also, if a character is part of an organization, they will be revived in one week by the organization.
Leaving the RPG
If any player plans on leaving the game, he/she cannot give away any money and/or equipment to another player, unless that player has a debt to be paid off. If someone plans on leaving in the near future and gives away their money and/or equipment and I find out about it, I will easily take away whatever they gave to the player. The money from the player leaving will be randomly given to one or more player(s), by means of a di(ce) roll.
"The Roy Clause"
"The Roy Clause" states that the GM has the right to have "unwritten" rules that don't necessarily HAVE to be written down. These rules will not and cannot be argued upon.
For all reasons you would need to contact me (Questions, Advice, Indie Battle Form, Buy something from the Shop, MS Upgrades, etc.) please use the PM system on the site.
Posting Posting on the Main Board is the backbone of the RPG. This is where you tell your own story, both through single and social posting. This is where the main story is told, and the main story is everything happening to everyone. We're writing a story, together, with a little guidance from the GM. Feel free to post in a style you feel comfortable with, preferably in 3rd person, though feel free to write any way you feel you are your best. You should be doing whatever you can to flow the story in with others, if possible with the way you feel comfortable writing. Be sure to leave openings and not drag on for too long when posting with others, make it more of a back and forth exchange. Inactivity When a player hasn't posted on the board for two months strait while the rest of the game is active, the character will be Suspended, which means Pay is stopped and character cannot participate in Battle. After five months strait, the character is officially turned into an NPC or is killed off. |
Class
Your Class is determined by how long you have been in the RPG
Veteran - From the Start of The RPG
Noob - Starting Rank
Amateur - After one Episode
Seasoned - After two Episodes
Professional - After three Episodes
Episode Rankings
This shows your overall performance as a player, both statistically and mainly your role-playing ability and commitment.
A being the best and F being the worst
An S can be given out, but only for a PERFECT Episode.
Fuel and Ammo
Fuel - You must have a full tank of fuel before initiating an Independent Battle or accepting a mission or assignment. If you do not have a full tank of fuel when challenged, Equipment will not be counted from newest to oldest piece of Equipment
Ammo - If you do not have a fully loaded weapon with ammo, it will not be counted
Base Stats Character Stats Pilot Skill - Skill in MS piloting Weapon Skill - Knowledge and expertise with weapons Fighting Skill - Strength and skill of hand-to-hand and other fighting techniques Intelligence - Knowledge of strategy and mechanics Stealth - Skill in being undetected Perception - Ability to know your surroundings Luck - Your overall Luck (stat reflects how many di(ce) to roll)(every 6 = 1 di) (1-6=1 di, 7-12=2 dice, 13-18=3 dice, etc.) Mobile Suit Stats Power - Physical strength of M.S. Speed - Speed and agility of M.S. body Armor - Defense of M.S. Weapon - Energy charge and handling of weapons Fighting - Strategic movement and fighting programs Output - Reaction time of actions performed by pilot Sensors - Range and Sensitivity of M.S. sensors Capacity Stats Weight Capacity - How much WT (Every piece of MS Equipment has WT) an MS can hold without restriction. For every 1 pt Total Weight is over an MS’s Weight Capacity, 10% is subtracted from Speed, Fighting, and Output Stats as well as any Propulsion Equipment Energy Production - How much EC (Energy-based Equipment have Energy Consumption) an MS can power without restriction. Equipment (newest to oldest) will not be counted if there is not enough Energy Production to cover Equipment’s Energy Consumption |
Equipment There are two types of Equipment: Character and MS Both can have one or more of three different Equipment Stats: Power(P) - Damage dealing, destructive force Bonus(B) - Potential for strategic use Defense(D) - Damage absorbing Equipment can also have special properties: 'P' - Propulsion - Equipment for flight, movement 'S' - Special - This will indicate something uncommon to the system that has to be done I.E. negating equipment, decrease in opponent's stats, etc. Scrapping The only way to "sell" equipment is to scrap it. Scraping a piece of equipment will give you half the cost back in cash. |
Missions Missions can only be performed by non-affiliated characters. They are for “mercenaries” Missions will be posted with explanations on the various “Missions” pages. Missions are first come, first serve There are two different types of missions: Mobile Suit Missions and Character Missions Mobile Suit Missions Missions conducted using your M.S. - Depending on your performance on the mission, points will be given to your Character’s “Pilot Skill” and/or “Intelligence” stats. Must have FULL TANK of fuel to enter an MS mission. This means the same amount of fuel as your MS's TOTAL WEIGHT. Character Missions Missions conducted outside of your M.S. - Depending on your performance on the mission, points will be given to any or all of the various stats. Assignments Missions for the various organizations or militaries will be posted in the message boards of the name of the group. These missions will be marked with the name of the receiver of the assignment, or the character that will be doing the mission. If there are two names on the subject: both characters will be going on the same mission. After seeing your “orders,” you must reply to them acknowledging the mission at hand before it will be assessed and written. Affiliation Budgets Every Affiliation has a monthly budget in which to pay for Assignments. At the end of every month, the remaining balance is put into a bank in which the members of the Affiliation can use it for Rewards Only Affiliations with more than One Member can take advantage of Budget Rewards All Rewards have to be agreed upon by all members Budget Rewards Budget Rewards effect everyone in the Affiliation -Raise Pay by $100(team) - $50,000 -Increase Monthly Budget +$5000 - $50,000 -Training: Character (+2 Fighting, +2 Weapon) - $50,000(single), $100,000(team) - Two Weeks -Training: MS (+2 Pilot) - $50,000(single), $100,000(team) - Two Weeks -Training: Stealth (+2 Stealth, +2 Perception) - $50,000(single), $100,000(team) - Two Weeks -Training: Intelligence (+2 Intelligence) - $50,000(single), $100,000(team) - Two Weeks -Reduce Affiliation Shop Costs by 10% (permanently, can only stack 3) - $75,000 -Reduce Upgrade Costs by 10% (permanently, can only stack 2) - $100,000 -Reduce Customization Costs by 10% (permanently, can only stack 2) - $150,000 -Group R&D (All Member's Intel Bonuses added, extra -2 Days added per Member)- Cost = Cost of R&D - Equipment added to Affiliation Shop with 20% Discount Advanced Missions, Assignments Beginner Missions and some Assignments are automatically won. Anything above Beginner, stats are compared to a pre-made standard. If your stats are equal to or higher than the standard, you pass the mission, assignment. Events Events are not planned missions, but just something of importance that happens. Usually there is more than one character in a battle. The character(s) involved with the Event will not get money, but usually character stat points will be given out, and always Exp. |
Rejuvenator
When someone dies, if they have a rejuvenator then they are back in the game after a week...if they don't, someone can volunteer to heal them with theirs if they have one. If no one will heal the dead person "Howard" will heal them after a month. After being Rejuvenated from death after one month the person might receive a bonus point, depending on a 20-sided dice roll.
Also, if a character is part of an organization, they will be revived in one week by the organization.
Leaving the RPG
If any player plans on leaving the game, he/she cannot give away any money and/or equipment to another player, unless that player has a debt to be paid off. If someone plans on leaving in the near future and gives away their money and/or equipment and I find out about it, I will easily take away whatever they gave to the player. The money from the player leaving will be randomly given to one or more player(s), by means of a di(ce) roll.
"The Roy Clause"
"The Roy Clause" states that the GM has the right to have "unwritten" rules that don't necessarily HAVE to be written down. These rules will not and cannot be argued upon.